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Hello everyone! Welcome to the thirteenth issue of Stratus Status, the official biweekly newsletter. Are you interested in recent network changes and what the community has been up to? If so, read on to get up-to-date about all things Stratus!

Development News

Since the past issue, ALM ALM added a way to create banners on the website through the admin panel, replacing the previous method of hard-coding them. Operation Ares received a very large number of updates, which are as follows:

  • Added complete objectives API:
    • Objectives which can be completed by multiple competitors keep track of which competitor has done the most
    • Objectives can have no owner to be completed by anyone
    • Proximity now supports metrics for pre- and post-complete (and post-touch for touchable objectives)
    • Score objectives now support relative point additions
  • Kits:
    • All actions that effect numbers (health, walk speed, food, etc) now support relative values
    • Added player time/weather kits
    • Added compass target kit
  • Death messages, wool colours and team names in /join are now translated
  • Added /regions to list what regions you are currently standing in
  • Added portals and renewables, both follow the same syntax
  • Added Quick Chat:
    • Allows players to type in a number and have pre-generated messages be displayed
    • Fully configurable without any dev work
    • Can be forced upon players
  • Revamped win calculation metrics. Ties will now be a lot less frequent and false ties should now be non-existent.
  • Basic implementation of TDM and DTC
  • Server now restarts after a longer period of time
  • Knockback kit is no longer supported
  • Double jump kit is no longer supported
  • If you pick up an enemy wool, it will just disappear
  • CTW uses the new win calculation system
  • All TDM maps are now in adventure mode by default (define <interactive>true</interactive> in the XML to override this)

Most of these changes were implemented before the Alpha test was conducted last Sunday, which was available to staff and players with Cirro. If you were able to play, use this thread to report any bugs you encountered. If you couldn't because your rank is lower than Cirro, don't worry! Our intention is to hold more donor tests in the near future.

New Maps

Over the past 2 weeks, the following maps have been added to the public servers:

Additionally, Punch bows have been replaced with Power 1 bows on 9.5th Law, Bastion Hill, Deepwind Redux, Fairy Tales 2: Redux, Fourchette, Golden Drought IV, Gridlock 2, Kytriak, Kytriakk, Levels, Ouroboros, PixelMix, Poise, Race for Victory 2, Ranch, Smog, Tenebrous, The 4th Law, Thunderstorm, Turf Wars, and Xion. This should mean all punch bows have been removed from all Capture the Wool maps.

We remind everyone that the map making contest is accepting submissions until 4 March. Read the full thread here.

Rotation Update

The server rotations were also updated last week which saw the addition of 35 brand new maps, 31 returning maps, and the removal of 56 other maps. The main attraction of this update though was the complete rework of the Micro rotation that now exclusively features maps which are specifically tailored for periods of low player counts. You can find the full details on this huge change in Jexel Jexel's thread.

Staff News

Community Spotlight

Have you ever wanted to know when your favourite maps are being played? unixfox unixfox has made a browser extension which can be configured to notify you when the selected maps are being played. Check out his thread!

Biweekly Question

Following the theme of Sunday's Operation Ares test, we ask: what PGM feature do you think must be kept in Operation Ares?

That's all for this time!

Thanks for reading this week's issue. See you all next time!

A full list of past issues can be found on our profile page, and if you have any feedback about Stratus Status please let us know below.



Cross playing of ctw and dtc



Cross playing of ctw and dtc



cross play of ctw/dtc/dtm would rly be nice and it would also be good if there was a way of testing operation ares xmls but idk how since its not open source



/matchstats working and /stats always working even though the player is not online. I would say more things if you had let altos in the testing >:l




If you can force quick chat does that mean /mute would be implemented instead of perm bannning players?




If you can force quick chat does that mean /mute would be implemented instead of perm bannning players?

OCDs 5 months ago

They wont do that cuz is a "team based game"



They wont do that cuz is a "team based game"

drakos_ 5 months ago

But with the quick chat it allows players to say premade messages (which they can make sure aren't offensive and for example could be "GG", "Guys help defend!" Etc.) They said it "can be forced onto players" which i think means they could mute players and give them access to the quick chat instead of banning them.



But with the quick chat it allows players to say premade messages (which they can make sure aren't offensive and for example could be "GG", "Guys help defend!" Etc.) They said it "can be forced onto players" which i think means they could mute players and give them access to the quick chat instead of banning them.

OCDs 5 months ago

Bro u said exactly what I think, bravo



But with the quick chat it allows players to say premade messages (which they can make sure aren't offensive and for example could be "GG", "Guys help defend!" Etc.) They said it "can be forced onto players" which i think means they could mute players and give them access to the quick chat instead of banning them.

OCDs 5 months ago

thats a pretty good idea



Unfamiliar with the boundaries of what a developer can do server-side, but would quick chat have translational ability contingent upon each player's language settings? I.e. all players see the quick phrase in their own language.



Unfamiliar with the boundaries of what a developer can do server-side, but would quick chat have translational ability contingent upon each player's language settings? I.e. all players see the quick phrase in their own language.

Siceth 5 months ago

That's a good question. I know something similar was done in OCN with the translation team (death messages, match messages like joining teams/capping wools/... and many other things were localised). But I got no clue whether that's possible in this quick chat case :shrug: