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We are excited to announce our sixth tournament: WOOL-E! This will be our second CTW tournament with new changes to our invitational formats.
Teams must have a minimum of 10 players registered on their roster with a maximum of 14 and must must field a minimum of 6 out of 8 players in official matches.
To register for this event, you must first have an account on our website. After creating an account, you can follow the registration guide on our FAQ here. Please remember that all members in the roster needs to accept their participation.
Email [email protected] regarding any issues with our teams system.
Gamemode and Format
Teams will face off in a tournament revolving around the gamemode, Capture The Wool (CTW). The map pool will contain 5 maps, similar to our previous CTW tournament, Incrediwools.
Kill proximity WILL NOT count towards breaking ties even if the plugin declares a winner. Wool placement proximity WILL count towards scoring though.
This tournament will be a bit different than our others. Our qualifier will only take place on one weekend and we will have a double-elimination invitational that will span across two weekends. More information on that below.
Teams are expected to be ready for their matches and will not be given more than 5 minutes to be ready. Officials will not delay a match regardless of whether a team is ready or not.
Our qualifier will take place on the weekend of June 15th and 16th, and will likely start at 11:00am EDT. The format of this qualifier will feature Bo1s and will be finalized after we know the exact amount of teams. This information will be released days after registration closes in which a new post will be made here on the forums and on our Event Discord. Be ready to show up to both of those dates.
Our 12-team double-elimination invitational will take place over the course of two weekends. All matches are Bo3 except for the Grand Final which is a Bo5. There is no bracket reset which means there is only one Grand Final. The team that comes from the winner’s side of the bracket will get a 1 map advantage in the series at the start. Vetoes will be explained below.
Upper Round 1: 11:00am EDT
Upper Round 2: 1:45pm EDT
Upper Round 3: 11:00am EDT
Lower Round 1: 11:00am EDT
Lower Round 2: 1:45pm EDT
Upper Final: 11:00am EDT
Lower Round 3: 11:00am EDT
Lower Round 4: 1:45pm EDT
Lower Final: 11:00am EDT
Grand Final: 10 minutes after Lower Final finishes.
The veto decider map will be Dead Heat. This will be played before your match starts to determine the order of maps played. The Grand Final will not use Dead Heat to determine vetoing, instead the upper bracket team will have map selection advantage.
Following the completion of the veto decider map, teams will be given a limited time to provide a list of the maps ranked 1-5 in their preferred order. The map rankings will then be used to determine the order of the maps played. Failure to provide a list of preferred order of maps may result in forfeiting the order to the other team or randomization. More information is provided bellow.
To find out how maps are selected in the qualifier for Bo1, click here.
To find out how maps and their order are selected in the invitational for Bo3, click here.
How maps and their order are selected for the Grand Final:
- Loser’s bracket team picks the first map.
- Winner’s bracket team picks the second map.
- Loser’s bracket team picks the third map.
- Winner’s bracket team picks the fourth map.
- The leftover map is not played and the Winner’s bracket team starts the Bo5 up 1-0 in maps. They only need to win 2 maps while the Loser’s bracket team needs to win 3 out of the 4 maps.
Our map pool will feature 5 maps. We are hoping to get a completely new map pool this time around and are looking for more maps to be made. The map pool will be finalized at least 1 week before our qualifiers begin. Here is the link to the map pool thread.
In the event that a map ends in a tie, we will be using Greenhouse TE as the tie breaker. This will be played at the end of the series.
We use Discord to communicate during the event. Each team gets their own channel, you'll also be able to talk to keep up with any announcement and talk to refs.
Once your team has been confirmed, your team leader must write an email to [email protected] with their Discord name & tag (e.g. username#1234). The team leaders will then be contacted and asked to provide the Discord information for their team members.
Make sure your whole team is in the Event Discord.
We have a team of Refs who will be hosting public map tests on /server event. These run on a first come, first serve basis. When four or more teams are present.
For teams that would like to scrimmage frequently, we recommend renting a private server. These have all tournament maps loaded, as well as a variety of other competitive maps. Click here to buy now for only 14.99/month!
All teams must have at least one player who is fluent in English. Furthermore, teams must stay in their Discord channel while playing; other voice communication services are not allowed.
Keep in mind that by being in a roster for a team in the tournament, you are agreeing to be subject to our tournament rules. Links to the ruleset can be found below:
- Registration Opens: Sunday, 26 May
- Map Pool Confirmed by: Friday, 7 June
- Registration Closes: Tuesday, 11 June
- Teams Confirmed: Wednesday, 12 June
- Qualifier Format Announcement: Thursday, 13 June
- Saturday, 15 June
- Sunday, 16 June
- Saturday, 22 June
- Sunday, 23 June
- Saturday, 29 June
- Sunday, 30 June
Tournament winners will get:
- 15 Mutation tokens each
- 15 Setnext tokens each
- Tournament Winner trophy on profile
- Custom tournament winner star in game*
- Tournament winner rank in Discord*
- Ability to control the music bot in Discord*
- Be able to join full teams*
- 1.5x Droplet multiplier
The team that gets second place will get:
- 5 Mutation token each
- 5 Setnext token each
- Runner Up trophy on profile
- Runner Up rank in Discord*
*only apply until next tournament